Thread report: Vazza (2025), "Astrophysical constraints on the simulation hypothesis for this Universe"
Date: 2026-09-09 Thread: Vazza 2025 energy constraints Sources read in full: arXiv HTML full text (v1), arXiv abstract page, Frontiers published version (via search snippet + commentary), Frontiers commentary (Edge & Brown 2026), Lincoln Cannon blog critique. URLs:
- arXiv abs: https://arxiv.org/abs/2504.08461
- arXiv HTML full text: https://arxiv.org/html/2504.08461v1
- arXiv PDF: https://arxiv.org/pdf/2504.08461
- Published: https://www.frontiersin.org/journals/physics/articles/10.3389/fphy.2025.1561873/full (Front. Phys. 13:1561873, DOI 10.3389/fphy.2025.1561873)
- Commentary rebuttal: https://www.frontiersin.org/journals/physics/articles/10.3389/fphy.2026.1808725/full (Front. Phys. 14:1808725, DOI 10.3389/fphy.2026.1808725)
- Lincoln Cannon critique: https://lincoln.metacannon.net/2025/05/vazza-overstates-constraints-on-simulation.html
Paper metadata: Franco Vazza (Università di Bologna + INAF, single author). arXiv v1 11 Apr 2025, 17 pages, 4 figures. Subjects: physics.pop-ph, gr-qc, physics.comp-ph, physics.hist-ph.
Evidence-class key: [E] = Established (physics result or verifiable fact), [P] = Paper's own computation (arithmetic from stated assumptions — verified by me only as internally consistent, not independently recomputed), [I] = Author's inference/interpretation, [S] = Serious speculation, [A] = Anecdote.
1. THE CORE ARGUMENT
Vazza bounds information content (bits), then energy required to encode that information (erg), then computing power required to advance it in real time (bits/s, erg/s). The chain:
- Holographic Principle / Bekenstein bound (Sec. 2, Eqs. 1–2): max entropy of a region of radius R and energy E is S ≤ 2π k_B E R/(ħ c) = A/4, i.e. ~1 bit per Planck area, l_p² = Għ/c³ = 2.59·10⁻⁶⁶ cm² (Eq. 1).
- Szilard information–entropy equivalence (Eq. 3): H = k_B log(2) per bit. Hence max bits I_max = S/H = 2π E R/(ħ c log 2) (Eq. 4).
- Brillouin/Landauer erasure cost (Eq. 5): ΔE ≥ k_B T log(2) per bit erased. Hence encoding energy E_I = 2π k_B T E R/(ħ c) (Eq. 6).
- Lloyd (2000) black-hole computing limits (Sec. 3.3, Eqs. 19–23): max operations/bit/s from the Heisenberg/Margolus–Levitin-type bound δt ~ πħ/(2Ē), f ~ 2Ē/(πħ).
He then applies this to three cases (Sec. 3): (a) full simulation of the visible Universe at Planck resolution; (b) full simulation of Earth at Planck resolution; (c) "low resolution" simulation of Earth at the finest scale demanded by experiment (neutrino propagation, λ_ν ~ 1.2·10⁻²¹ cm).
The bound claimed: in all three cases the energy or power required is "entirely incompatible with physics, or (literally) astronomically large" (abstract). The headline conclusion (abstract, verbatim): "our results show that it is just impossible that this Universe is simulated by a universe sharing the same properties, regardless of technological advancements of the far future." Note the scope qualifier: same-properties universes only. [I]
The three "CONCLUSIONS" in the paper:
- FIRST (Sec. 3.1): "simulating the entirety of our visible Universe at full resolution (i.e. down to the Planck scale) is physically impossible." [I]
- SECOND (Sec. 3.2): "simulating planet Earth at the full resolution (i.e. down to the Planck scale) is practically impossible as it requires to access to a galactic amount of energy." [I]
- THIRD (Sec. 3.3): "even the lowest possible resolution simulation of Earth (at a scale compatible with experimental data) requires geologically-long timescales, making it entirely implausible for any purpose." [I]
2. THE NUMBERS
(a) Observable Universe, full resolution (Sec. 3.1)
Assumptions: R_U ≈ 14.3 Gpc (comoving), critical density ρ_c = 8.5·10⁻³⁰ g/cm³ (flat Universe, z=0), H₀ = 67.4 km/s/Mpc.
- Total energy: E_U = (4π/3) R_U³ ρ_c c² ~ 2.7·10⁷⁸ erg (Eq. 8). [P]
- Max information: I_U ~ 3.5·10¹²⁴ bits (Eq. 9). [P]
- Encoding energy at T = T_CMB = 2.7(1+z) K: E_I,U ~ 8.9·10¹⁰⁸ erg (Eq. 10). [P]
- Cross-check via Hawking–Bekenstein (universe as black hole): I'_max = G M²/(ħ c) ~ 2.0·10¹²⁴ bits (Eq. 11), "in line with similar estimates in the recent literature (Egan and Lineweaver 2010...; see also Profumo et al. 2024)". [P]
- Contrast: the Illustris-1 cosmological simulation produced ~1.6·10¹³ bits of raw data (Vogelsberger et al. 2014). [E]
- Since E_I,U ≫ E_U (ratio ~3·10³⁰), "there simply is not enough energy within the entire observable Universe to simulate another similar universe down to the Planck scale, in the sense that there are not even remotely available resources to store the data and even begin the simulation." [I]
(b) Earth, full resolution (Sec. 3.2)
Assumptions: R⊕ = 6.37·10⁸ cm, M⊕ = 5.9·10²⁷ g, E⊕ = M⊕c² = 5.46·10⁴⁸ erg. Key assumption (footnote 4): "a planet is the smallest system that 'the simulator' must model to recreate the daily experience that humankind collectively considers the reality" — plus, conceded for free, consistent data for ≤10³ astronauts and "fake data to constantly keep astrophysicists and cosmologists busy." [I]
- Max information: I_max,⊕ = 9.81·10⁷⁴ bits (Eq. 12). [P]
- Encoding energy at T = T_CMB (called "very optimistically"): E_max,⊕ = 2.55·10⁵⁹ erg (Eq. 13). [P]
- Context: same order as rest-mass energy of globular cluster Palomar 2 (M_gc ~ 3.3·10⁵ M⊙ → 5.6·10⁵⁹ erg) and as the binding energy of the Milky Way halo (M_gal ~ 1.3·10¹² M⊙, R_gal = 287 kpc → U ~ 3.1·10⁵⁹ erg). [P]
- Per-timestep cost: "roughly the same amount of energy needs to be dissipated for each timestep of the simulation... already after ~10⁶ timesteps, the required energy is equivalent to the entire rest mass energy of the Milky Way." [I]
- Minimum black hole to store the bits: ~0.32 M⊙ (from Eq. 11). [P]
- Schwarzschild radius of the encoding energy: R_S = 2 G E_max,⊕/c⁴ ~ 4.95·10⁹ cm = 70% of Jupiter's radius (Eq. 14); enclosed mass M_max,⊕ = E/c² = 1.68·10⁵ M⊙. [P]
- Sandberg (1999) Jupiter-brain realistic capacity: ~10⁴⁷ bits — "27 orders of magnitude fewer" than required. [E/P]
- Accretion temperature at the horizon (Eq. 15): T_acc ~ 2 m_p c²/(3 k_B) ~ 10⁷ K regime, ~10⁷ × T_CMB; since E ∝ k_B T I_max, the real requirement is ~10⁷× larger, needing a computer of radius ~5·10¹⁷ cm ~ 0.16 pc. [P]
(c) Earth, low resolution (Sec. 3.3) — the "cheapest" case
Resolution ladder he considers:
- LHC collision scale: ~10⁻¹⁶ cm — but only near the LHC ring (27 km, ≤200 m below sea level). [E]
- UHECRs: largest recorded ~3·10²⁰ eV (1991 "Oh-My-God particle", Bird et al. 1995); second ~2.4·10²⁰ eV (2022 "Amaterasu", Unger & Farrar 2024). Conservative E_UHECR = 10²⁰ eV = 1.6·10⁸ erg → λ ~ 1.2·10⁻²⁴ cm. But UHECRs probe only the last ~10² km of atmosphere. [E]
- Seismic resolution of Earth's interior: ~10² km (core–mantle boundary shear waves, Jenkins et al. 2021; Li et al. 2024). [E]
- Neutrinos (the binding constraint): IceCube background 10 TeV–2 PeV; max E_ν ~ 10¹⁷ eV (KM3NeT, 2025). Neutrinos cross the entire planet, so λ_ν = hc/E_ν ~ 1.2·10⁻²¹ cm is the minimum scale any low-res simulation must resolve. [E/P]
Numbers:
- I_⊕,low ≈ I_max,⊕ · l_p²/λ_ν² ≈ 1.65·10⁵¹ bits (Eq. 16). [P]
- E_⊕,low = 4.31·10³⁵ erg (Eq. 17) at T = T_CMB. ≈ 2.4·10⁻¹⁹ M⊙ ≈ 7.9·10⁻¹⁴ M⊕ (~4.8·10¹⁴ g) — "equal to the total energy radiated by the Sun in two minutes" (L⊙ ~ 3.8·10³³ erg/s), "an amount of energy which a fairly advanced civilisation might possibly access to." [P] — note: at this point the energy alone is NOT impossible; the kill comes from power.
- Minimum black hole: M_BH,low = 4.4·10⁻¹³ M⊙, R_BH,low = 1.3·10⁻⁷ cm; evaporation time t_ev ≥ 10³⁵ s. [P]
- Hawking temperature: T_H ~ 1.4·10⁵ K (Eq. 18). [P]
- Lloyd-style computing power (Eqs. 19–23): at accretion temperature T ~ 10⁷ K: N_op ~ 5.6·10¹⁷ ops/bit/s (Eq. 20), P_op ~ 9.5·10⁶⁸ bits/s (Eq. 21); at Hawking temperature: N'_op ~ 8.0·10¹⁵ ops/bit/s (Eq. 22), P'_op ~ 1.3·10⁶⁷ bits/s (Eq. 23). [P]
- Required timestep: Δt ≈ λ_ν/c ~ 4.1·10⁻³² s; covering 1 s of simulated evolution needs ~O(10³¹) operations per bit. [P]
- Wall-clock per simulated second: t_CPU ~ 4.2·10¹³ s (~1.4·10⁷ yr) at 10⁷ K; t_CPU ~ 3.0·10¹⁵ s (~1·10⁸ yr) at 1.4·10⁵ K. [P]
- Required speed-up: ×10¹⁵–10¹⁷. Power needed: dE/dt ~ 1.1·10⁷³ erg/s (T ~ 10⁵ K) or 9.4·10⁷⁴ erg/s (T ~ 10⁷ K) — "to convert into energy many more than all stars in all galaxies within the visible Universe." [P]
(d) Human observers only
There is no quantitative estimate for simulating only human observers. The paper never computes a bits/energy figure for a consciousness-only or perception-only simulation. The closest treatments: (i) Sec. 5, the solipsistic variant — "a possible 'simulation hypothesis', which does not pose obvious constraints on computing, might be the solipsistic scenario in which the simulation simulates 'just' the single activity of the reader's brain (yes: you), while all the rest is a sophisticated and very detailed hallucination" — explicitly left unquantified and called "particularly hard to test or debunk with physics"; (ii) footnote 10, the "non playable characters" idea (scientists as pre-scripted parts of the simulation). The smallest system he quantifies is the planet. [I]
3. THE COST MODEL — reversibility question
He uses Landauer/Brillouin erasure cost for the energy bounds (Eq. 5: ΔE ≥ k_B T log(2) per bit erased) — i.e., irreversible computing is the assumed cost model for the E_I estimates. [E/P]
He addresses reversibility in exactly one footnote (footnote 3), verbatim: "It must be noted that also reversible computation, with no delation of bits or dissipation of energy, is possible. However, irreversible computation is unavoidable both for several many-to-one logical operations (AND or ERASE) as well as for error correction, in which several erroneous states are mapped into a single correct state (Sandberg, 1999; Lloyd, 2000, e.g.)." [P]
So: he does not ignore reversibility, but he dismisses it in a footnote on the grounds that (a) many-to-one logical operations and (b) error correction are inherently irreversible. Both claims are contested in the reversible-computing literature (see §5, §7). Crucially, however, the case that actually kills the low-resolution Earth scenario does NOT depend on the Landauer erasure cost at all: the power bound (Eqs. 19–23) comes from Lloyd (2000), i.e. from the Heisenberg/Margolus–Levitin quantum speed limit (δt ~ πħ/(2Ē)), which bounds operations-per-second per unit energy regardless of whether computation is reversible. Reversibility would not rescue the low-res case as computed. The Landauer-based energy numbers (Eqs. 10, 13) are the ones that would collapse under a fully reversible model — but those are the Universe and full-Earth cases, which are already "impossible" by many orders of magnitude even before considering per-timestep dissipation. [I]
Also relevant: Sec. 4.3 (quantum computing) — he argues quantum advantage doesn't help because the HP information bound is technique-independent and the black-hole computer already represents "the maximum possible performance." [I]
4. WHAT HE CONCEDES
- Different-physics universes escape (Sec. 4.5): Monte-Carlo over 6 fundamental constants (G, m_p, k_B, c, ħ, H), 10⁶ universes, each constant free to vary over 40 orders of magnitude; "possibility" = real-time-or-faster simulation + ≤1 GW power (≈ a modern nuclear reactor, ~10²–10³× a top HPC centre). Result: "combinations of parameters exist, to make the SH for a low-resolution version of planet Earth possible (and similarly, also for higher resolution version of the SH), although they require orders of magnitudes in difference compared to the physical constants of this Universe." He does not claim these universes are stable or life-supporting. [P/I]
- Entirely different laws are untestable (Sec. 4.6): Pac-Man analogy — "the SH can be reasonably well tested only with respect to universes which are at least playing according to the Physics play book - while everything else appears beyond the bounds of falsifiability and even theoretical speculation." [I]
- Solipsism is unconstrained (Sec. 5): simulating only the reader's brain "does not pose obvious constraints on computing" (Descartes' evil genius / Boltzmann brains lineage). But he argues a shared, consistent experience requires a consistent world model, "which quickly escalates into a too demanding model of planet Earth down to very small scales as soon as physical experiments are involved." [I]
- HP failure (Sec. 4.4): if the holographic principle is wrong, more bits can be packed in → smaller devices but more computing power → "making the SH even more implausible." He also concedes his own prior work (Vazza 2017, 2020) showing the cosmic web's statistical evolution can be encoded in ~4·3·10¹⁶ bits vs. his 3.5·10¹²⁴ — but argues "a full error-less simulation of a multi-scale system seems to require a much larger amount of information" and that "it is implausible that the information budget quoted in this work can be reduced by several orders of magnitude." [I]
On the "thin" observer-limited simulation: he does not use that term and does not treat it as a distinct quantitative case. His closest concessions are the low-resolution Earth case (Sec. 3.3) and the solipsism paragraph (Sec. 5). The published commentary (Edge & Brown 2026, §7 below) argues this is precisely the gap: Bostrom's SH requires only rendering of subjective experience ("verisimilitude"), not a globally consistent microphysical world, and Vazza's planet-level assumption is not a Bostrom commitment. [I]
5. THE ATTACK SURFACE (weakest assumptions)
- Same-physics assumption (strongest concession already in the paper). The "impossible" claim is scoped to "a universe sharing the same properties" (abstract). Any simulator with different constants (Sec. 4.5) or different laws (Sec. 4.6) escapes by his own admission. The headline is thus narrower than it reads. [I]
- Planet-as-minimum assumption (footnote 4). "a planet is the smallest system that 'the simulator' must model" is asserted, not derived. Bostrom's original SH explicitly does not require this (see §7). If the simulator renders only what observers perceive (lazy/on-demand), the entire Earth-scale computation is unnecessary. This is the single most damaging objection and it is not answered quantitatively. [I]
- Reversibility dismissed in a footnote. The claim that error correction forces irreversibility is contested; reversible-computing advocates argue error correction can be made reversible (Cannon's critique makes exactly this point). The Landauer-based energy numbers (Eqs. 10, 13) would weaken under fully reversible computing — though the Lloyd-based power argument for the low-res case survives. [I]
- Real-time assumption. Sec. 4.5's "possibility" condition is "the simulation can be run at least in real time, or faster than real time." A simulator that doesn't care about wall-clock time (simulating a past epoch, or running slowly on purpose) escapes the wall-clock objection; the paper's counter is only that the power for ×10¹⁵–10¹⁷ speed-up is unattainable — which is an argument about fast simulation, not about simulation per se. He partially addresses this in Sec. 4.2 (coarser time-stepping → t_CPU ~ 40–10⁴ s per simulated second, power 10⁴⁴–10⁴⁷ erg/s, "astronomically large but not entirely impossible" — comparable to cluster mergers ~10⁴⁵ erg/s and quasars ~10⁴⁷ erg/s). [I]
- "Expensive" vs "impossible" conflation. The low-res Earth case needs 4.31·10³⁵ erg — Sun's output in two minutes — which he himself calls possibly accessible to "a fairly advanced civilisation." The impossibility verdict for that case rests entirely on the power/timestep argument, i.e. on the requirement of real-time (or at least non-geological) advancement. [I]
- Timestep = λ_ν/c assumption. He requires the simulation to propagate the highest-energy observed neutrino (10¹⁷ eV) through the whole planet at full fidelity every timestep. A lazy-rendering simulator could compute neutrino propagation only when an experiment observes one — the Edge & Brown objection again. [I]
- Bekenstein bound applicability. He himself notes (end of Sec. 2) that the bound assumes negligible gravitational self-interaction (G does not appear in Eq. 2) and that "the estimates for black holes can significantly differ." [P]
- Compressibility of dynamics. His own 10¹⁶-bit cosmic-web result (Sec. 4.4) shows the HP bound is a huge overestimate of what a statistical simulation needs; he asserts, without proof, that error-less multi-scale simulation can't be compressed by orders of magnitude. [I]
- Arbitrary "reasonable power" (1 GW) in Sec. 4.5 — he admits "We cannot, of course" guess what's reasonable in another universe. [P]
- Monte-Carlo scope (Sec. 4.5): assumes all known physical laws hold in all universes, only constants vary — a limitation he acknowledges. [P]
6. HIS TREATMENT OF BEANE ET AL. (arXiv:1210.1847)
Cited as Beane et al. (2014), EPJ A 50:148, doi:10.1140/epja/i2014-14148-0 (the arXiv:1210.1847 paper). Introduction, verbatim: "A remarkable exception is the work by Beane et al. (2014), who investigated the potentially observable consequences of the SH, by exploring the particular case of a cubic space-time lattice. They found that the most stringent bound on the inverse lattice spacing of the universe is ∼10⁻¹¹ GeV⁻¹, derived from the high-energy cut off of the cosmic ray spectrum. Interestingly, they proposed that the SH can be tested through the distributions of arrival direction of the the highest energy cosmic rays, through the detection of a degree of rotational symmetry breaking, associated with the the structure of the underlying lattice. Our work will also use ultra high energy cosmic rays and neutrinos to put constraints on the SH, even if in a totally different way (e.g. Sec. 3.3)." [P]
Difference: Beane et al. is a signature search — it derives falsifiable observable predictions (lattice-induced Lorentz violation, cosmic-ray spectral cutoff, rotational symmetry breaking in arrival directions) and bounds the lattice spacing from data. Vazza's is a resource argument — it computes the energy/power a simulator would need, with no observable signature to test. Both use UHECRs/neutrinos, but oppositely: Beane uses the observed cosmic-ray spectrum to bound the lattice; Vazza uses the highest-energy observed neutrinos to set the minimum resolution a simulation must adopt. Vazza's approach cannot be falsified by any observation — it is an impossibility claim, not a prediction. [I]
7. RECEPTION
- Published formal rebuttal — Edge & Brown (2026), "Commentary: Astrophysical constraints on the simulation hypothesis for this Universe...", Frontiers in Physics 14:1808725, DOI 10.3389/fphy.2026.1808725, published 21 April 2026 (https://www.frontiersin.org/journals/physics/articles/10.3389/fphy.2026.1808725/full). Core claim: Vazza refutes a stronger target than Bostrom's original SH. Key quotes: "Bostrom's argument does not require the continual computation of the microphysical chain in its entirety or the ongoing rendering of large-scale structures at astronomical distances. Rather, Bostrom explicitly acknowledges these limitations and proposes that, for the SH to hold, only the continual rendering of subjective experience free of detectable anomalies is required." They quote Bostrom (2003): "Simulating the entire universe down to the quantum level is obviously infeasible, unless radically new physics is discovered" and "To get a realistic simulation of human experience, much less is needed: only whatever is required to ensure that the simulated humans... do not notice any irregularities. The microscopic structure of the inside of the Earth can be safely omitted. Distant astronomical objects can have highly compressed representations..." And Bostrom's later clarification (Simulation argument FAQ, 2008): "Critiques based on the assumption that a simulation would have to be fully comprehensive [e.g., Vazza (2025)] thus miss the point." They conclude Vazza's strongest conclusions hold only for "a shared-world, planet-level (and experiment-consistent) simulation under physics like our own" — broader than the SH's minimal commitments. [E]
- Lincoln Cannon (2025-05-28), "Vazza Overstates Constraints on the Simulation" (https://lincoln.metacannon.net/2025/05/vazza-overstates-constraints-on-simulation.html; reposted at transfigurism.org). Arguments: (a) Vazza "stops short of fully considering minimal costs for supporting subjective experience"; (b) reversible computing may cut error-correction costs ("competing hypotheses suggest that the cost of error correction may be considerably decreased within the context of reversible computing"); (c) superintelligence energy acquisition (Dyson spheres, black-hole rotation energy, vacuum energy) is ignored — his power comparisons come from "transient natural phenomena such as supernovae"; (d) "We Are Proof of Concept" — the world of experience exists, so at least one efficient cause is possible; (e) "small differences in assumptions can multiply into vast discrepancies" (Drake-equation analogy). He also links a Gemini-generated elaboration paper. [E — blog, not peer-reviewed]
- Reddit r/Futurology thread (Apr 2025): "Franco Vazza's New 'Physically Realistic' Simulation Hypothesis Paper Misses the Point Entirely" (https://www.reddit.com/r/Futurology/comments/1k181qa/). [A]
- simulism.substack.com, "Physicists Keep Refuting the Wrong Simulation Hypothesis": accuses Vazza (with Kaku, Hossenfelder) of "misrepresenting the simulation hypothesis by refuting a strawman." [A]
- No arXiv rebuttal found in searches (searched "Vazza simulation hypothesis critique/rebuttal/response"). The only formal published response located is the Frontiers commentary. [E — absence of evidence, searched 2026-09-09]
Bottom line for Argus
- The paper's quantitative core is a resource-impossibility argument (bits → Landauer energy → Lloyd power), scoped explicitly to simulators in universes with our physics. Within that scope, the arithmetic is straightforward and the numbers are internally consistent.
- Its weakest point is the planet-as-minimum assumption (footnote 4): it never quantitatively engages the observer-limited/"thin" simulation, which is what Bostrom's original argument actually requires — and the published commentary (Edge & Brown 2026) plus Bostrom's own FAQ quote make exactly that objection. The solipsistic variant is conceded as unconstrained.
- Its second-weakest point is the footnote-only dismissal of reversible computing for the Landauer-based energy numbers — though the decisive low-res-Earth power bound (Lloyd/Margolus–Levitin) is reversibility-independent, so reversibility alone does not rescue the paper's own three cases.
- For Argus's purposes: this paper is a cost argument, not a signature argument (unlike Beane et al.). It cannot be falsified by observation; it only shifts the burden onto the simulator's physics. It does not rule out: different-physics simulators (by admission), solipsistic/observer-only simulations (by admission), or simulations run slower than real time (by the structure of the argument). It rules out, within its own assumptions, same-physics full-resolution simulation of the Universe or Earth, and same-physics real-time low-resolution Earth simulation.
Argus